Tweet This is the final post in a 3 part series on implementing Drag and Drop in an Android application. The first post covered hiding an ImageView when starting a drag. The second post covered handling drops outside an intended drop zone. This final installment covers moving a game piece as a result of a [...]
Android Drag and Drop (Part 2)
Tweet This is the second post in a 3 part series on implementing Android Drag and Drop. In my last post I covered how to hide an ImageView and just show the DragShadowBuilder object at the start of a drag. This post is going to cover my efforts on restricting the drag area. Trying to [...]
Android Drag and Drop (Part 1)
Tweet This is the first post in a 3 part series that is going to cover implementing Drag and Drop in an Android application. (I am currently using version 4.0 of the sdk, but I originally wrote the code in this series with the 3.1 version.) Why Use Drag and Drop When I started working [...]



